top of page

Projects I Have Worked On

I have had the privilege to work on numerous projects and games, from card-based board games to military VR training simulators and have been a producer for a feature-length animation.

Steam.jpg

Corporate Solutions Workshop Page

Corporate Soultions_edited.jpg

2024

Corporate Solutions

During the 2024 Global Game Jam, my partner and I decided to create a physical game, we came up with a card game inspired by Joking Hazard and Bought Red-handed. The game was the only physical one created at our hub and became a fan favourite.

Stina & The Wolf logo.png

Stina & the Wolf Website

2022 - Present

Stina & the Wolf

‘Stina & The Wolf’ is a feature-length film that utilises Computer-Generated Imagery (CGI) and motion-capture technologies. The film is set in a magical-realism genre, placing fantastical elements into an otherwise realistic world. I worked closely with the team during my master's to set up a production methodology and pipeline, for current and future operations. I am occasionally helping them with other production tasks, to assist the team acquire funding.

Stina & The Wolf.jpg
channels4_profile_edited.jpg

Simcentric Website

channels4_profile_edited.jpg

2022 - 2023

Simcentric

Simcentric creates desktop and VR military training simulators. I played a key role in creating technical design documents on single mechanics to whole simulations including a medical experience of how destructive doors work in VR multiplayer.

Itch.io.png

Chakram Itch.io

2023

Chakram

For the 2023 Portsmouth University me and my friends decided to all team up and create one game, resulting in 9 of us in total. My role was being a producer and designer for the week. Our finished game was a multi-stage boss battle and a narrative story based on the research on the themes we were given.

Chakram.png

Awards Received:

Best Engagement with Diversity and Inclusivity


Best Dressed


Honourable Mention:
Best Adaptation of Theme

bottom of page