Projects I Have Worked On
I have had the privilege to work on numerous projects and games, from card-based board games to military VR training simulators and have been a producer for a feature-length animation.
Corporate Solutions Workshop Page

2024
Corporate Solutions
During the 2024 Global Game Jam, my partner and I decided to create a physical game, we came up with a card game inspired by Joking Hazard and Bought Red-handed. The game was the only physical one created at our hub and became a fan favourite.
Stina & the Wolf Website
2022 - Present
Stina & the Wolf
‘Stina & The Wolf’ is a feature-length film that utilises Computer-Generated Imagery (CGI) and motion-capture technologies. The film is set in a magical-realism genre, placing fantastical elements into an otherwise realistic world. I worked closely with the team during my master's to set up a production methodology and pipeline, for current and future operations. I am occasionally helping them with other production tasks, to assist the team acquire funding.

Simcentric Website

2022 - 2023
Simcentric
Simcentric creates desktop and VR military training simulators. I played a key role in creating technical design documents on single mechanics to whole simulations including a medical experience of how destructive doors work in VR multiplayer.
Chakram Itch.io
2023
Chakram
For the 2023 Portsmouth University me and my friends decided to all team up and create one game, resulting in 9 of us in total. My role was being a producer and designer for the week. Our finished game was a multi-stage boss battle and a narrative story based on the research on the themes we were given.

Awards Received:
Best Engagement with Diversity and Inclusivity
Best Dressed
Honourable Mention:
Best Adaptation of Theme